I’m going to jot down a very short idea, mostly as a placeholder until I have more time. Additionally, I am still working on the idea, and actually might follow through with writing it, so I don’t want to spoil it.
You are in a very descriptive fantasy scenario, going through a dungeon in search of the treasure and monsters. Someone dies in your team, and it’s mildly disturbing, but you carry on. Since the reactions to the death of a close friend is handled so lightly, the reader is left feeling a little confused. During the contiunued quest with the remaining party, the tension builds up until you reach the boss monster of the dungeon. At this point, the primary character surprisingly dies. Fade-out, and there’s a guy climbing out of a futuristic suit, upset that his MMO character died, and probably the entire team. Calling his team buddies in a group webcam, someone is missing and doesn’t answer. Later after some additional character descriptions, they go to visit the missing friend, to find he’s dead… still in his MMO suit. The suit appears a bit different than the standard design, but is shrugged off as insignificant. Later, they stumble onto information that appears to connect their friend’s death with the MMO suit designer. There’s the mystery. Did the suit kill him? Or, something else?
The story flows through futuristic technology, business, social patterns, and games. The scenarios will go both in and out of the futuristic MMO world, that is surprisingly realistic.