Category Archives: Computers and Internet

A Different Type of City Building Game

An idea for a different kind of City Building game.

Starting at the beginning of civilization.
It’s supposed to be completely self-contained and untouchable, relying entirely on the AI behaving as close to human behavior as possible.
The only way the Player could interact was through introducing more population, one by one.

The Player could design a person with personalities chosen from a list, suggest a job, suggest any buildings (and placement), etc, and add them to the developing town.
If the Player did well, and the resources were available, it would do it’s best to follow your suggestions.
If a Player wanted to increase population within the pre-existing town, for instance, you’d give a new person more Charisma, give it the drive to Procreate, and drop it in.
At certain population levels, the Player would have increased controls of the person’s personality and skills. This would allow for invention and advancement.
The AI would tear down older less useful buildings, and try to build better ones in its place. Of course, that relied on available resources and skills.

The AI included in the individuals would have them interact with each other, become friendly (or un-friendly), and maintain those individual relationships. There might be subtle changes in their personalities, and they may gather friendships all over. Groups might develop, affect their skills and behaviors. They should automatically reproduce on their own, if personalities were particularly favorable. Their children would get a random selection from the parent’s personalities, plus a little random bonus.

The game, if played well, should build a town with businesses, jobs, tools, and a full economy; all based on the needs of the population and the time period of the current setting.

Once a good economy is running, extra people would start to leave the town to explore. This would give the town room to grow and find other towns/cities and/or ruins. This would trigger a capability for Trade and Adventure.

To Win: Control the whole map through Politics, Warfare, or overwhelming Advancement.


(There is more to it, but this is a quick summary)

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Posted by on May 17, 2018 in Computers and Internet, Games


Recent Ideas and a Facebook Page

I haven’t posted here in ages, obviously, but that doesn’t mean my mind hasn’t been busy all the time.

Firstly, let me share a Facebook link to a page I manage, and add interesting new concepts I stumble on.

Secondly, about 4 or 5 years ago, I thought of a great concept for a home design.  Something that would be modular, interesting, different, and fashionable.  I had just been dragged back to Michigan, removing myself from my career in software, and left homeless and staying with my children.  I spent a lot of time sitting comfortably in my car, and enjoying the quiet alone time.  I had suddenly thought that it would be cool to have homes designed in a hexagonal shape.  Each room could be added on as needed as additional hexagons.  With a preset of a size, each wall could be interchangeable as needed.  Outside wall, inside wall, no wall, etc.  Each corner could click onto other corners and seal the rooms together.  Each piece would easily be made in an inside manufacturing plant, and delivered on site, as stacked slabs, for piecing together. I began to realize a few things. 1. I am not in construction, and know nothing about whether there would be a need for a special foundation, or certain design requirements that houses require.  2. Flooring could be designed hollow, to allow for cabling and/or heating and cooling usage (of which, multiple concepts for design sprung into my head).  3.  Having no money, or resources, I’d be lucky to afford paper & pencils for sketching the design, or sticks & clay for making a model of the designs.

Recently (Feb 2017), I found my idea was already being used.  I haven’t dug into it to see if I created the idea first, or someone else did (not that it matters), but it was more proof that my ideas have merit.  My design is probably more modular, and rearrange-able by the home owner, and the roof design isn’t the same, but it’s similar enough:

Thirdly, I have a couple of software/game designs running through my head.  One is a space-based storyline.  The other is more of a top-down AI heavy conceptual with little to no user input.  Both are based in a build your civilization to survive, type games.

The first, without going into a ton of detail, is you’re stranded on another planet, and you need to figure out the plant and animal life, to decide what’s edible, and what’s usable for building materials, as well as dealing with nature/weather, and organizing your people and resources.

The second, is more of a highly detailed way to build a working economy, with tools, food, shelter, available AI people growth and their skill development… all without directly interacting with the people, but just by helping design buildings.

Fourthly, I have a book novel (series?) idea.  I’m not going to go into any details about it, because it’s the likeliest idea that might become a reality… and I don’t want to spoil it.  I’m having difficulties in actually getting it down, as I keep getting stuck on words that I want to use, but can’t quite reach them in my brain (LOL).  Getting old is frustrating.  I’ve designed a decent outline, and I actually started shopping around for an author that might be interested in doing the actual writing… but nothing came of it, so far.  Most all authors already have their ideas, and aren’t looking for more.  So I guess ghost writing isn’t working, and I’ll have to muddle through it myself.

Lately, I’ve been spending my creative time in clay, making miniatures, and investigating how to expand that into larger projects.  I’m not heavily into it, but it’s nice to have actual results, rather than ideas that never go anywhere.


Desktop Environment Assistant

Microsoft is pushing it’s Windows Live services, and is attempting to get consumers to recognize them as a suite.  The only problem I see is that all these tools are too separate.  Even if all the services were to be recognized together, you get the problem of having multiple accounts.  I myself have 2 different active Passport IDs, and I can’t remember how many I started besides these 2.

Yahoo wants you to use all their products, and so does Google, and AOL.  I’m sure there are more, but I am not aware of them simply because they aren’t among the top companies.

I have a concept that will help solve all of these problems.

Left sided tabs represent each online ID desktop environment.  The user can create additional tabs has he/she sees fit, of course.  Each tab displays a desktop-like interface with desktop-like icons specifically available for that environment (ie. WindowsLive has Messenger, OfficeLive, website, Spaces blog site, LiveWriter, OneCare, Expo, Gallery, Local, etc.).  Each icon/opened item can be dragged around freely just as if it was on the Desktop.  Each tabbed ‘desktop’ also maintains the selected email/ID, separate from other tabs and the actual desktop.  To handle this is a ‘sandbox’ type of behavior (I found some program called ‘sandbox’ that keeps incoming data from reaching your system, and therefore protecting it from spyware/viruses/etc).  Each tab filters the data, coming in and going out, to prevent data confusion/corruption.  There should also be an option to give each tab it’s own IP address for extra security, like a virtual router.

A user can have multiple identities in a particular suite, kept on and have full usage, simultaneously.  For instance, I have could have 2 tabs for WindowsLive, one for each WL ID I have.  I could have a YahooID, AOL ID, GoogleID, etc. all running at the same time as my 2 Live IDs.

The original Desktop could be kept offline, running offline programs.  Another tab could be made for online games, or other programs you’d like to have Internet access with.  This would give a computer user multiple Desktops, even multiple ‘offline only’ tabs if they want.

This would also be a useful tool for multiple users.  A user could password individual tabs, and prevent children from accessing particular websites/programs/etc., not to mention user privacy, without actually having to sign out of Windows.

All of this behavior would be much more user friendly, and less confusing, to newbie users.  Imagine that the desktop is ‘offline only’, and a specific tab, or 2, is for each users online access (for a family shared system).  Younger children would be safe on the main ‘offline’ desktop, and have a tab for Disney/Nickelodeon ID/web access only.  The teens in the family would have access to the same offline programs, and a tab with much more access to the net, and maybe the young child’s tab as well.

[edited: 08-08-07] I found a link to a new software being developed that can extend this behavior even more so for offline software!

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Posted by on August 3, 2007 in Computers and Internet


New Virtual MMO World Game Idea

Virtual MMO world.  No action, storyline, or anything like that.  Simple virtual world with cafés, stores, mountains, rivers, etc… all like real life.  Mostly for a lobby type of experience for chatting, buying virtual goods, horseback riding, owning a home, a car, etc.

Throw in ‘real’ stores for buying of real life products.  Make it a cool experience in a virtual society.

All of this can be developed in the long run, but the key thing is…

Movie theaters.  People can go into the virtual theaters and watch movies, or at least some movie like behavior displayed.

Allow the virtual people to walk into the screen to join an MMO game.  If they see the theater playing a fantasy theme movie, they walk into the screen to join a fantasy-based MMO game.  The virtual person from the ‘real’ virtual world has the same hair, face, coloration, etc, but now they change clothing to match the theme of the MMO game.

When returning to the same theater, the player continues at the point he/she last left.  But going to another theater starts at the beginning.

Anything that happens in the ‘movies’ that would be a ‘permanent’ thing (scars, tattoos, etc) are still a part of the character when he/she leaves the ‘movie’, but everything else (clothing, items, etc) are left inside… including hitpoint loss (maybe a scar remains).  Leveling up in a particular ‘movie’ could amount to anything from merit badges to additions items that can be taken into multiple movies with possibly different behaviors (ie. an action movie gun taken into a comedy my become a squirt gun).  This part is changeable as the game is built, to increase interest or create better balance.

Available movies:

  • Fantasy (elves, orcs, monsters, etc)
  • Horror (vampires, werewolves, etc)
  • Action (shooters, military, stealthy, 007, etc)
  • SciFi (Star Wars like, futuristic adventure, etc)
  • Dramas (soap operas, real-life-like stories, etc – great attraction for girls/women)
  • Comedy (cartoons – funny in itself, keystone cop-like, etc)
  • Mystery (could be any theme, but rely on figuring out the killer, or escape adventure, etc)
  • Casual/Puzzle (shown as ‘coming attraction previews’ on-screen – or left in the virtual ‘real’ world on café tables or in a library)

As new MMOs are developed, a new movie theater or a ‘now playing’ change on an existing theater, can be made.

Upgrades can add to the virtual ‘real world’ to give more things to do (scuba diving, additional cafés, or whatever-depending on usage/crowding and ideas) that can be added with a server upgrade or whatever.

The general concept is similar to ‘Second Life’ meets ‘World of Warcraft’/’Anarchy Online’/’Battlefield 2’/etc

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Posted by on July 26, 2007 in Computers and Internet


Standardized Realistic 3D Model of Reality

Here is the idea I just pitched to Microsoft’s "ideas" internal site (Sunday, September 18, 2005).  As an additional thought, with current issues in mind, this could be a way of simplifying/organizing the patent office confusion.


Please describe what your idea is.

Standardized Realistic 3D Model of Reality


Please describe how your idea will work.

Standardize a single file, maybe based at least partially in XML, which described every physical aspect of an object in real world.  This could be everything from the dimensions, moving parts (including a reference to each individual part file), density, material used, real-world behavior (like a ball bouncing), etc., and leaving room in the file for future enhancements of the description and quality of the object.


Give this file a name of .##.DOB, where the ## represents a number for the level of detail in this file (to maintain file size and quality needed), and DOB meaning Dimensional OBject.

For example:  SaturnVUE2005.30.DOB

Obviously, this file would represent an object describing a model of a vehicle.  The 30 would representative of the fact that it is detailed to a relatively low level, maybe limited to surface area and interior, for a consumer purchase at a dealership for instance.


 Have included in an upcoming version of Windows, or an add-on freely distributed, a viewer that can display this file type, in full 3D and viewable by any angle, up to maybe 50, but not edit it beyond color changing.  Then sell a full program that allows editing and creating similar files at a higher level.  This would be similar to a Word Document Viewer compared to MSWord itself.


Please describe how your idea will help.

People tend to collect things like stamps, books, coins, cars, etc.  This would allow people to collect objects that meet their fancy without actually needing to own the real object.


This would allow for a realistic display of items for sale that are relatively hard to show.  An automotive dealership selling models not on the lot, a boat design, a new style desk.  Color variations could be easily shown to a prospective buyer as well.  Pretty much anything an architect, engineer, designer, etc. could do on paper, but in 3D.  Some dealerships might even throw in a thumb-drive with a 3D model version of the same item just purchased, as an advertising campaign.


This would be easy to allow for realistic game building as well.  Take the popular game Grand Theft Auto, and recreate it by building a world area, throw in DOBs purchased from a DOB designer, pay rights to the internally marked manufacturer (who may have hired the DOB designer to create in the first place, for advertising), and populate the virtual world area with pre-described realistic physical/behaving models like the example mentioned above.


Take this concept into the future.

File sizes are bigger (as are storage and processing speeds), to include better physical details and behaviors in the real world counterparts.

A gamer can take his favorite weapons/toys/vehicles/etc from one game to almost every other game, depending on allowances designed into the game world, with no restrictions because a different company made it.  (i.e. A machine gun and motorcycle from FarCry5 to Doom7 or Half-Life9).

The files are available to everyone from consumer to designer level, and allows for creating of new ideas and inventions beyond imagination.  For instance, the following:

An average person comes up with an inventive idea, and uses some standard parts, creates some new pieces, and modifies some pre-existing pieces to fully design a new invention.  Runs it through a realistic world physics test on his computer to verify it will work as expected.  He could even send it through the internet with the internal workings locked or missing (displayable on any Windows system), to determine if anyone would have need or want of this product.  He would, with a few clicks determine the cost to produce with the designed materials, and decide the price he would need from its sale.  He then puts it on flash memory card, and takes it to a manufacturer with every design, testing, and material already figured before-hand.  With an email or two, he could have it being produced and sold anywhere in the world, knowing it was made exactly as he had planned and tested. 

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Posted by on July 26, 2007 in Computers and Internet


Automotive Network

I had this idea a couple years ago…
There’s a couple layers to this idea.
First, get all the vehicles to have an automatic WiFi type connection with all the other vehicles.  Any signal sent into one (or more) receiver would automatically be sent out to all the other connections nearby in effect the same way the internet connects to other servers.  This network could be used to boost cell phone connections, and if each server/automobile appends it’s ID, locating stolen/missing vehicles could be found almost instantly by the authorities simply by examining the connections listed near it (or maybe also have GPS location appended).
Now make the ID based on (or connectable to) the license plate number (& state).  Now add a simple communications gizmo to the vehicle’s mini-server to allow drivers to send messages to other drivers within sight, but still be relatively anonymous.  Give this device some pre-programmable messages (for ease of use while driving), and you can alert other drivers of things like a broken tail light, or "thanks for cutting me off!" messages.  The police could notify you of an impending speeding ticket, or an ambulance could tell you to move over to the right, or a message could be broadcast to you of construction ahead and which lane(s).
The idea brings quite a few other ideas to mind.
Here’s something similar to this idea:
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Posted by on July 25, 2007 in Computers and Internet


Nagging Idea (Talking to Computers)

"Dragon Naturally Speaking" is supposed to be a really good voice recognition software…
I’m thinking that if I can get it attached to some script monitoring for specific words, I should be able to get a computer taking notes, updating my calendar, sending email, etc.
When I get some time, I’ll check out this Dragon software.
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Posted by on July 25, 2007 in Computers and Internet